The vision

A world has risen from ruin, and the gods are watching. World of Accords is a sandbox MMO in development, and what it becomes will be written by those who dare to live in it.

The Accords

The gods do not give their favour freely. They will form an accord only with those who prove their dedication, and these pacts, strengthened over time, will be the heart of every story told in this world. There are many gods to seek, and many accords to win.

Three among many

  • The god of the wilds

    Keep faith with the god of the wilds, and the stampeding herds may pass your growing village by, sparing all you have raised.

  • The god of the open seas

    Give your years to the sea, and its god may grant you an accord. Then the winds will fill your sails and speed you across perilous trade routes where others are held back.

  • The god of adventure

    The god of adventure asks that you risk everything for the thrill of it, and offers great riches to those who dare.

To hold more than one accord is the mark of true devotion. Which gods you seek, and what you ask of them, is yours to choose: for yourself, for your party, or for your whole continent.

Earned, never bought

Here, no fortune can buy a place above another. Strength is forged by your own hands and measured in the hours you give, and every hero stands upon the same ground.

At launch there will be one flat monthly subscription and nothing more: no battle passes, and no cash shop selling power or convenience. Whatever you hold in this world, you will have won within it.

The road ahead

  • A world without borders

    Wild lands to wander, claim and defend, parted by seas that call to the bold.

  • War upon the waves

    The battle does not end where the land does. Raise a ship, gather a crew, and command the sea itself.

  • Dungeons with depth

    Ancient halls that reward the patient and the brave. Learn their secrets, and master them.

  • A story worthy of the gods

    A realm lifting itself from ruin, and the gods who watch to see what you will make of it.

  • Gathering and farming

    Reap the fields and the wilds, and feed the craftsmen on whom every kingdom stands.

  • A home of your own

    Raise a house in the open world itself, under the same sky as everyone else, never hidden away in an instance.

  • Camps, towns and cities

    Found a camp by a lonely fire, and watch it grow into a town, and in time a city that bears your name.

  • Battles of legend

    A hundred banners on a single field. Our baseline is a fifty-against-fifty clash, built to thunder on a wide range of PCs.

  • Tradecrafts that matter

    Forge, brew and bargain in a world that truly needs its makers, with one market for all.

  • No classes

    You are not a title but a path: the blade you take up and the skills you master make you who you are. Classless by design.

The journey has only begun, and this is the land we are building toward. Follow each step of it in the devlog.